Eu4 ideal army composition.

I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

My ideal March is a nation with good military NI, with decent but not enormous base tax. I tend to use Marches as a buffer state between large areas of the map. In my Ottoman game, I wanted to mostly ignore Europe and fight in the Levant and India. ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)The Shanghai Composite Index tracks the biggest and most important public companies in China. The Shanghai Composite Index tracks the biggest and most important public companies in...Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.

4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.When it reaches +50% use 6. At +100% use 8. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. 18inf 6cav would be 6/24=25%. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. Reply reply.

I'd like some tips on how to compose my army in a proper way since sometimes, when fighting against other developed European powers, my armies are shattered although I have the right ideas, modifiers, etc.Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games ...

Just Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...It's still basically free extra damage though, and with eu4's battle mechanics that damage advantage snowballs into a big battle advantage, so don't underestimate it either. Oh, and artillery gives half their defensive pips (rounded down!) to the frontline troop in front of it, that's a nice bonus too. ... r/eu4 • Ideal army composition in 2023?Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) Tech 16: 10/2/8 (8/4/8 cav) 20 is just a good size for moving armies, and the composition is easy to merge / split as needed. It's my goto composition unless I struggle and have to min/max. 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.

16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.

In my opinion the best composition is army width - 2 * Inf, 2 Cav, and army width/amount required for max bonus on forts Art. Always have at least 1 Art, because it greatly increases your chances of breaching the walls during sieges.

When it reaches +50% use 6. At +100% use 8. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. 18inf 6cav would be 6/24=25%. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. Reply reply.Bear in mind, that's Ideal composition mathematically. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline.687 upvotes 57. 112 upvotes 9. 257 upvotes 36. 3.1K upvotes 125. 1.5K upvotes 103. 523 upvotes 32. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ...For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...Go to eu4 r/eu4 • by ... so I assume the problem must be with my army composition. I know that the utility of cavalry is limited for most nations so my usual army composition is mostly infantry until about the 1600s, with never more than 4 cavalry, and usually 1 artillery for sieges. After the 1600s I'll increase the amount of artillery, but ...A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better.It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition?Go to eu4 r/eu4 • by ... Which means that the best army composition is achieved through sheer amount of money because it's so expensive to have 20+ artillery in the early to mid game. Regarding your question, half cav seems a bit much if you are playing a western nation after the first 80 or so years. It's probably good if you are Poland ...

Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.

Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. Not sure if there's any tech group where pip differences would offset this. 1. the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) Europa Universalis IV > General Discussions > Topic Details. Dutchgamer1982. Sep 28, 2017 @ 1:12am ... Army composition should be specific to nation. ... cannons deploy in the backrow thus increasing the dmg and defense of your army. The ideal composition is always to have as many cannons as you can until the combat width is met. #4.Hey y'all, so I'm ampere bit new to EU4, only have about a hundred total, and the thing that confuses me the most is army composition. How many infantry do I... Paradox assembly. Menu. Forum list Trending. Latest. New posts. Members. Paradox Store. Mods. Wiki. Launcher. Support.Altogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, … 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Hello everyone, as you may know, there is this wonderful Ideal army composition for every tech spreadsheet, which has been last updated to 1.33 by u/twistysquare. Since then, there have been some changes to combat and units in 1.34, as outlined in this Dev Diary. Aside from fixing zombie regiments, the most important changes (in regards to this ...EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ...

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.

Hello! I've been playing the EU series fairly consistently since the end of EU III's cycle, but I still feel like I don't completely understand the ideal army composition. Currently, I use armies of twenty units: eight infantry, four cavalry, and...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...

5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …Instagram:https://instagram. opiniones de tornado bus company atlantarandom address finlandbrass horn decatur illinoisholly brantley age I'd like some tips on how to compose my army in a proper way since sometimes, when fighting against other developed European powers, my armies are shattered although I have the right ideas, modifiers, etc.I heard 3/1/1 but don't quote me on that. There is no penalty for having a wonky army comp rn so mostly artillery and some lancers for offensive armies. And infantry only for defensive armies, the AI doesn't really build cavalry or artillery so your infantry will be more than enough to defend. labcorp in olney mdimaging specialists of glendale reviews 9 comments. Best. Domortem • 3 yr. ago. There is a paradox game, Victoria 2, right in the Victorian Era. I think it's also possible to convert eu4 save files to it. I don't know much about eu4 mods though and if it has to be an eu4 mod, you can basically ignore my comment. 1. Reply. TBTPlanet • 3 yr. ago.What is the best army composition for mid-late game as a Horde? ... -33% Horde idea -20% Loyal/Influential Tribes Estate. -10% Trading in Livestock -5% Trading in Iron -10% Oirat idea Your 0/1/1 now hits harder while costing far less than 1/0/1 ... r/eu4 • Top amount of mana generated by a ruler is 6/6/6, a gold mine with optimal development ... informed consent ati template This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.